Hey, I’m KM a character artist who’s been making game characters longer than most game engines have existed. For the past 20+ years, I’ve worked across Korea, China, and Europe, building characters and real-time hair for studios big and small. I love solving annoying art problems and turning them into simple tools that make your workflow faster, cleaner, and more fun. My goal? To help artists spend less time fighting technical hurdles and more time creating beautiful characters. If you’re looking for production-ready hair tools, clean topology, or assets designed by someone who’s actually shipped real games , welcome. I make things I wish I had when I was starting out.
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